Achievements and statistics
Achievements are plain Minecraft advancements, so they show up in the advancement screen (L) with the usual toast. The mod adds a “Cobbletasks” tab with three chains, for daily, weekly and event tasks: claim 1, 3 and 10 of them.
Quest mods and datapacks can hook onto the cobbletasks:tasks_claimed criterion, which is checked after every claim against the player’s lifetime totals:
{ "criteria": { "claimed": { "trigger": "cobbletasks:tasks_claimed", "conditions": { "period": "daily", "count": 3 } } }}| Condition | Type | Description |
|---|---|---|
period | "daily", "weekly" or "event" | Optional. Count only claims of that period. Left out, claims of every period count. |
count | positive integer | Optional, default 1. How many tasks the player has claimed in total. |
Rewards are the ordinary advancement rewards (function, loot table, experience), so nothing here is specific to the mod.
Statistics
Section titled “Statistics”The mod keeps lifetime numbers per player, separate from task progress, so /cobbletasks admin reset never wipes them: tasks claimed in total, per period and per trigger type, best streaks, bonuses paid, and rerolls used. See them with /cobbletasks stats.
